QuickPrompt MZ - Floating Proximity Prompts
A downloadable asset pack
Instead of guessing what can be interacted with, smooth floating interaction prompts automatically fade in above NPCs, chests, signs, and interactive objects as soon as the player gets close.
Featuring built-in support for keyboard keycaps, IconSet graphics, and pointer tails.
✦ How to Use:
No complex script calls required. Simply add one of the tags to your Event's Note box (applies globally) or inside a Comment event command on a specific event page.
✦ Compatibility
1 - Engine: RPG Maker MZ
2 - Resolution: Works with standard and custom resolutions.
3 - Dependencies: None. Completely standalone.
📋 Tags:
• <Prompt: [E] Open> — Displays a keycap badge with text.
• <Prompt: Inspect> — Text-only prompt.
• <PromptIcon: 84> — Displays an icon from your IconSet.
• <PromptDist: 3> — Custom trigger distance in tiles.
• <NoPrompt> — Disables the prompt on that page (great for opened chests).
• <NoFloat> / <NoFade> — Disables specific animations for that event.
✦ What's New in v1.4.0:
• 🎮 Controller Support: Auto-detects gamepads and swaps keys like [E] into round controller buttons like (A).
• 📱 Mobile & Touch Navigation: Tap the bubble to automatically walk and interact. Keyboard keys hide automatically on mobile screens.
• 🎬 Cutscene Safety: Prompts vanish automatically during cutscenes/events, or via a Master Switch.
• 🎨 Match Windowskin: Dynamically tints bubble backgrounds to match your game's window color.
• ⏱️ Custom Timings & Defaults: Configure bounce height, fade speed, or set game-wide default keys in the parameters.
| Updated | 9 days ago |
| Published | 11 days ago |
| Status | Released |
| Category | Assets |
| Author | fliquadv |
| Genre | Role Playing |
| Tags | 2D, Pixel Art, Retro, RPG Maker, RPG Maker MZ, Singleplayer |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:



Comments
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Hi! Good job on that cool plugin! Do you plan on adding a tag that only includes icons by any chance, or is there already a way to do it?